
Apple
- Year
- Summer 2026
- Role
- Design Intern
- Org
- Common UIProduct, Design & Marketing
- With
- Lisa Mirth Bryan Wegman

The mission
Making accessibility more understandable for designers, and technology more accessible for the people using it.
At Apple, I worked on accessibility from two sides: the designers who build products, and the people who use them.
For designers, I created an AI accessibility audit tool that works more like an accessibility expert than a checklist. It asks about a designer’s context and explains why each issue matters.
For customers, I designed a wayfinding feature for blind and low-vision people that ended up helping a much broader audience, the curb-cut effect in practice. The work continued after my internship and is under consideration for patent protection.
Core projects
AI & Accessibility
AI Accessibility Audit Tool
An AI-powered accessibility audit tool that works more like an accessibility expert than a checklist. It asks nuanced follow-up questions about a designer’s context (components, design system, and project goals), then helps them understand why an accessibility issue matters.
Beta-tested with designers across the org, where it surfaced real accessibility gaps other teams had missed. Presented to Apple’s head of accessibility and engineering leadership at Apple’s AI/ML forum. The project continues beyond my internship, with design systems and engineering teams carrying it toward internal integration.
Accessibility & Wayfinding
Accessible Navigation & Wayfinding
I explored how AI could make navigating the physical world more accessible, starting with the needs of blind and low-vision customers. Designing for accessibility first revealed an experience that could benefit far more people. I presented it to the head of accessibility, and the concept continues beyond my internship, with patent protection and potential inventorship under consideration.



