Stanford XR Hackathon · Immerse the Bay · 2024
Capsule
A VR memory palace that helps older adults and people with disabilities feel close to the people they love.
- Timeline
- 36 hoursImmerse the Bay 2024
- Role
- VR/XR Product DesignerResearch, prototyping, testing
- Team
- 4 membersDesign + engineering
- Award
- Meta VR Hackathon WinnerOut of 180 hackers

The mission
Turning messages from loved ones into places you can step inside.
Capsule is an AI-powered VR experience for older adults and people with disabilities who can’t easily visit family. Loved ones record a message; Capsule wraps it in a 360° AI-generated world with music-therapy audio.
Drawing on reminiscence and music therapy, it’s designed to ease isolation and support memory, with every past message saved in a personal “Memory Palace.”
As the team’s VR/XR product designer, I led user research, designed the flow and 3D interactions, and tested with users, all in 36 hours.
Accomplishment
Meta VR Hackathon Winner
Stanford XR Hackathon, “Immerse the Bay”
- 180hackers competing
- 36hours to build
- 4people on the team
Shown to industry sponsors including Meta, NVIDIA, Amazon Web Services, and Snapchat.
01 · Research
Two sides of the same missed phone call.
We built personas for both ends of the relationship: a parent who misses her son but worries she’s a bother, and a son who wants her to know he’s thinking of her. Then we looked at how existing VR and reminiscence tools fall short for older users.
- JaniceParent, 70s
“I think about Mark all the time. I just don’t want to bother him.”
NeedsA way to feel close to family without having to ask for their time. - MarkSon, lives far away
“I want Mom to know I’m thinking about her, even when I can’t call.”
NeedsA way to leave her messages she can come back to.
| Product | Strength | Gap for families |
|---|---|---|
| AlcoveAARP × Rendever | Family-oriented virtual home for shared activities | Tied to specific headsets; often needs tech help to set up |
| RendeverSenior living | Shared travel and live events that reduce isolation | Built for institutions, not individual families |
| MyndVRTherapeutic VR | Reminiscence therapy built with healthcare professionals | Little focus on real-time connection with family |
| CapsuleOur approach | Personal messages from loved ones, turned into worlds to revisit | Designed for one family, one relationship at a time |
02 · Flow
Simple enough for a first-time headset user.
Every step is one clear choice, with guided onboarding, large targets, and smooth transitions so no one gets lost in 3D space.
- Put on headsetGuided onboarding in mixed reality
- ChooseTwo objects, two paths
- Capsule BottleNew messages
- Sand CastlePast messages
- Immersive message360° world + video from a loved one; record a reply
- Memory PalaceRevisit any past capsule
03 · The experience
From a message in a bottle to a world you can stand in.
A message in a bottleNew messages from family arrive as glowing capsules, waiting to be opened.
A world to step intoEach message opens a 360° AI-generated scene from the memory, with music-therapy audio and the loved one’s video at the center.
A palace of memoriesEvery message is kept on a quiet beach, each capsule marked by an object from the memory: a snowman, a cake, a seashell.
04 · How we built it
Unity, a Quest 3, and a lot of learning in 36 hours.
- Technology
- Unity + C#
- Meta Quest 3
- Skybox AI for memory environments
- Whisper for audio transcription
- Design
- FigJam for planning
- Figma for 2D interfaces
- Blender, Unity, SketchFab & Meshy for 3D assets
05 · What I learned
Empathy is the spec.
- Challenges
- Learning Unity and the Quest 3 from scratch
- Designing intuitive 3D interfaces for older users
- Finding low-poly assets that felt intimate
- Smooth scene transitions
- Lessons
- Collaborative problem-solving flattens steep learning curves
- Designing for older adults starts with how they live
- VR can meaningfully address loneliness and memory loss
06 · What’s next
Where Capsule could go.
- Memory conversationsAn LLM companion for memory-focused conversations.
- Therapeutic mementosVoice + image mementos to support people with dementia or Alzheimer’s.
- Easier onboardingBetter spatial cues for first-time headset users.